Make the positioning of the hand sprite dynamic bsed on size and also done once during init instead of every render.
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1 changed files with 5 additions and 1 deletions
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@ -20,6 +20,11 @@ namespace gui {
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$hand = textures::get_sprite(config["player"]["hands"]);
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$hand_anim = animation::load("assets/animation.json", config["player"]["hands"]);
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int width = $hand_anim.sheet.frame_width;
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int height = $hand_anim.sheet.frame_height;
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$hand.sprite->setPosition({float(RAY_VIEW_X + (RAY_VIEW_WIDTH - width) / 2), float(RAY_VIEW_HEIGHT - height)});
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}
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void MainUI::dirty() {
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@ -152,7 +157,6 @@ namespace gui {
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if($hand_anim.playing) {
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$hand_anim.update();
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$hand_anim.apply(*$hand.sprite);
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$hand.sprite->setPosition({RAY_VIEW_X, RAY_VIEW_Y});
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$window.draw(*$hand.sprite);
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}
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}
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