Now I have a better error that's more exact, but I think next level of this is to just show a generic texture for missing ones. Closes #80.
This commit is contained in:
parent
25a143cf22
commit
ae1a48deed
2 changed files with 5 additions and 2 deletions
|
@ -311,7 +311,6 @@ void System::collision(GameLevel &level) {
|
|||
void System::remove_from_world(GameLevel &level, Entity entity) {
|
||||
auto& item_pos = level.world->get<Position>(entity);
|
||||
level.collision->remove(item_pos.location, entity);
|
||||
// level.world->remove<Tile>(entity);
|
||||
// if you don't do this you get the bug that you can pickup
|
||||
// an item and it'll also be in your inventory
|
||||
level.world->remove<Position>(entity);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue