Finished the first pass of moving everything around and cleaning up as much as possible.

This commit is contained in:
Zed A. Shaw 2025-01-17 03:45:05 -05:00
parent d47f6f996d
commit adfb6367d7
9 changed files with 163 additions and 87 deletions

33
texture.hpp Normal file
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#pragma once
#include <cstdint>
#include <vector>
#include <string>
struct Sprite {
double x;
double y;
int texture;
// ZED: this should be a separate transform parameter
double elevation=0;
int uDiv=1;
int vDiv=1;
};
using Image = std::vector<uint32_t>;
struct TexturePack {
int NUM_SPRITES=1;
static const int TEXTURE_WIDTH=256; // must be power of two
static const int TEXTURE_HEIGHT=256; // must be power of two
std::vector<Image> images;
std::vector<Sprite> sprites{{4.0, 3.55, 6}};
Image floor;
Image ceiling;
void load_textures();
std::vector<uint32_t> load_image(std::string filename);
Sprite &get_sprite(size_t sprite_num);
Image& get_texture(size_t num);
};