Finished the first pass of moving everything around and cleaning up as much as possible.

This commit is contained in:
Zed A. Shaw 2025-01-17 03:45:05 -05:00
parent d47f6f996d
commit adfb6367d7
9 changed files with 163 additions and 87 deletions

41
texture.cpp Normal file
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#include "texture.hpp"
#include <SFML/Graphics/Image.hpp>
#include "dbc.hpp"
#include <fmt/core.h>
#include "config.hpp"
using namespace fmt;
Image TexturePack::load_image(std::string filename) {
Image texture(TEXTURE_WIDTH * TEXTURE_HEIGHT);
sf::Image img;
bool good = img.loadFromFile(filename);
dbc::check(good, format("failed to load {}", filename));
uint32_t *pixbuf = (uint32_t *)img.getPixelsPtr();
std::copy_n(pixbuf, texture.size(), texture.begin());
return texture;
}
void TexturePack::load_textures() {
Config assets("assets/config.json");
for(string tile_path : assets["textures"]) {
images.emplace_back(load_image(tile_path));
}
for(string tile_path : assets["sprites"]) {
images.emplace_back(load_image(tile_path));
}
floor = load_image(assets["floor"]);
ceiling = load_image(assets["ceiling"]);
}
Image& TexturePack::get_texture(size_t num) {
return images[num];
}
Sprite &TexturePack::get_sprite(size_t sprite_num) {
return sprites[sprite_num];
}