FSM now working better with animations spawning again. Still need to resolve enemies that run away jumping around, which is caused by run_systems() too much.

This commit is contained in:
Zed A. Shaw 2026-08-10 14:30:05 -04:00
parent 2b68696328
commit adcfbb883e
4 changed files with 59 additions and 23 deletions

View file

@ -37,7 +37,7 @@ tracy_build:
meson compile -j 10 -C builddir
test: build
./builddir/fuc2it -d yes
./builddir/fuc2it yes
run: build test
ifeq '$(OS)' 'Windows_NT'