FSM now working better with animations spawning again. Still need to resolve enemies that run away jumping around, which is caused by run_systems() too much.
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4 changed files with 59 additions and 23 deletions
2
Makefile
2
Makefile
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@ -37,7 +37,7 @@ tracy_build:
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meson compile -j 10 -C builddir
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test: build
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./builddir/fuc2it -d yes
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./builddir/fuc2it yes
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run: build test
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ifeq '$(OS)' 'Windows_NT'
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