Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System.

This commit is contained in:
Zed A. Shaw 2025-03-14 11:14:25 -04:00
parent 77f2e94515
commit ad71631809
13 changed files with 61 additions and 30 deletions

View file

@ -19,5 +19,6 @@ namespace System {
void plan_motion(DinkyECS::World& world, Point move_to);
void draw_entities(DinkyECS::World &world, Map &map, const Matrix &lights, ftxui::Canvas &canvas, const Point &cam_orig, size_t view_x, size_t view_y);
void enemy_ai(GameLevel &level);
void combat(GameLevel &level);
}