Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System.
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13 changed files with 61 additions and 30 deletions
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@ -340,6 +340,7 @@ namespace gui {
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}
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void FSM::run_systems() {
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System::enemy_ai($level);
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System::enemy_pathing($level);
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System::collision($level);
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System::motion($level);
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