Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System.

This commit is contained in:
Zed A. Shaw 2025-03-14 11:14:25 -04:00
parent 77f2e94515
commit ad71631809
13 changed files with 61 additions and 30 deletions

View file

@ -340,6 +340,7 @@ namespace gui {
}
void FSM::run_systems() {
System::enemy_ai($level);
System::enemy_pathing($level);
System::collision($level);
System::motion($level);