Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System.

This commit is contained in:
Zed A. Shaw 2025-03-14 11:14:25 -04:00
parent 77f2e94515
commit ad71631809
13 changed files with 61 additions and 30 deletions

View file

@ -222,7 +222,7 @@ void Autowalker::handle_boss_fight() {
void Autowalker::handle_player_walk(ai::State& start, ai::State& goal) {
start = update_state(start);
auto a_plan = ai::plan("Walker::actions", start, goal);
dump_script("\n\n\n-----WALKER SCRIPT", start, a_plan.script);
ai::dump_script("\n\n\n-----WALKER SCRIPT", start, a_plan.script);
auto action = a_plan.script.front();
if(action.name == "find_enemy") {