Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System.

This commit is contained in:
Zed A. Shaw 2025-03-14 11:14:25 -04:00
parent 77f2e94515
commit ad71631809
13 changed files with 61 additions and 30 deletions

View file

@ -22,7 +22,7 @@ tracy_build:
meson compile -j 10 -C builddir
test: build
./builddir/runtests "[ai]"
./builddir/runtests
run: build test
powershell "cp ./builddir/zedcaster.exe ."
@ -41,7 +41,7 @@ clean:
meson compile --clean -C builddir
debug_test: build
gdb --nx -x .gdbinit --ex run --args builddir/runtests.exe -e "[ai]"
gdb --nx -x .gdbinit --ex run --args builddir/runtests.exe -e
win_installer:
powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" win_installer.ifp'