Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.

This commit is contained in:
Zed A. Shaw 2025-09-12 11:56:11 -04:00
parent 8384b11993
commit ad3e580495
15 changed files with 109 additions and 56 deletions

View file

@ -43,11 +43,11 @@ TEST_CASE("animation utility API", "[animation]") {
animation::init();
auto blanket = textures::get_sprite("ritual_crafting_area");
auto anim = animation::load("ritual_blanket");
auto anim = animation::load("ritual_crafting_area");
anim.play();
while(animation::apply(anim, blanket)) {
while(animation::apply(anim, *blanket.sprite)) {
fmt::println("animation: {}", anim.subframe);
}
}