Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.

This commit is contained in:
Zed A. Shaw 2025-09-12 11:56:11 -04:00
parent 8384b11993
commit ad3e580495
15 changed files with 109 additions and 56 deletions

View file

@ -25,9 +25,9 @@ function Build-Images {
}
}
Build-Images -Source "Textures" -pixel_count 12
Build-Images -Source "Sprites" -pixel_count 6
Build-Images -Source "Items" -pixel_count 2
# Build-Images -Source "Textures" -pixel_count 12
# Build-Images -Source "Sprites" -pixel_count 6
# Build-Images -Source "Items" -pixel_count 2
Build-Images -Source "Animations" -pixel_count 6
cp -recurse -force C:\Users\lcthw\Pictures\Games\Renders\Raycaster\UI assets\ui