Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.
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15 changed files with 109 additions and 56 deletions
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@ -25,9 +25,9 @@ function Build-Images {
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}
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}
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Build-Images -Source "Textures" -pixel_count 12
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Build-Images -Source "Sprites" -pixel_count 6
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Build-Images -Source "Items" -pixel_count 2
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# Build-Images -Source "Textures" -pixel_count 12
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# Build-Images -Source "Sprites" -pixel_count 6
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# Build-Images -Source "Items" -pixel_count 2
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Build-Images -Source "Animations" -pixel_count 6
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cp -recurse -force C:\Users\lcthw\Pictures\Games\Renders\Raycaster\UI assets\ui
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