Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.
This commit is contained in:
parent
8384b11993
commit
ad3e580495
15 changed files with 109 additions and 56 deletions
|
|
@ -30,8 +30,13 @@
|
|||
"hp_status_00": "assets/sounds/hp_status_00.ogg"
|
||||
},
|
||||
"sprites": {
|
||||
"burning_effect":
|
||||
{"path": "assets/sprites/burning_effect.png",
|
||||
"burning_animation":
|
||||
{"path": "assets/sprites/burning_animation.png",
|
||||
"frame_width": 256,
|
||||
"frame_height": 256
|
||||
},
|
||||
"lightning_animation":
|
||||
{"path": "assets/sprites/lightning_animation.png",
|
||||
"frame_width": 256,
|
||||
"frame_height": 256
|
||||
},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue