Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.

This commit is contained in:
Zed A. Shaw 2025-09-12 11:56:11 -04:00
parent 8384b11993
commit ad3e580495
15 changed files with 109 additions and 56 deletions

View file

@ -30,8 +30,13 @@
"hp_status_00": "assets/sounds/hp_status_00.ogg"
},
"sprites": {
"burning_effect":
{"path": "assets/sprites/burning_effect.png",
"burning_animation":
{"path": "assets/sprites/burning_animation.png",
"frame_width": 256,
"frame_height": 256
},
"lightning_animation":
{"path": "assets/sprites/lightning_animation.png",
"frame_width": 256,
"frame_height": 256
},