Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.
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8384b11993
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15 changed files with 109 additions and 56 deletions
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@ -1,5 +1,5 @@
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{
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"burning_effect": {
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"burning_animation": {
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"_type": "Animation",
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"easing": 0,
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"ease_rate": 0.5,
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@ -9,7 +9,17 @@
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"speed": 0.1,
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"stationary": false
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},
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"ritual_blanket": {
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"lightning_animation": {
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"_type": "Animation",
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"easing": 0,
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"ease_rate": 0.5,
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"scale": 1.0,
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"simple": false,
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"frames": 5,
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"speed": 0.5,
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"stationary": false
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},
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"ritual_crafting_area": {
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"_type": "Animation",
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"easing": 0,
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"ease_rate": 0.5,
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