Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.

This commit is contained in:
Zed A. Shaw 2025-09-12 11:56:11 -04:00
parent 8384b11993
commit ad3e580495
15 changed files with 109 additions and 56 deletions

View file

@ -1,5 +1,5 @@
{
"burning_effect": {
"burning_animation": {
"_type": "Animation",
"easing": 0,
"ease_rate": 0.5,
@ -9,7 +9,17 @@
"speed": 0.1,
"stationary": false
},
"ritual_blanket": {
"lightning_animation": {
"_type": "Animation",
"easing": 0,
"ease_rate": 0.5,
"scale": 1.0,
"simple": false,
"frames": 5,
"speed": 0.5,
"stationary": false
},
"ritual_crafting_area": {
"_type": "Animation",
"easing": 0,
"ease_rate": 0.5,