Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.

This commit is contained in:
Zed A. Shaw 2025-09-12 11:56:11 -04:00
parent 8384b11993
commit ad3e580495
15 changed files with 109 additions and 56 deletions

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@ -1,5 +1,5 @@
{
"burning_effect": {
"burning_animation": {
"_type": "Animation",
"easing": 0,
"ease_rate": 0.5,
@ -9,7 +9,17 @@
"speed": 0.1,
"stationary": false
},
"ritual_blanket": {
"lightning_animation": {
"_type": "Animation",
"easing": 0,
"ease_rate": 0.5,
"scale": 1.0,
"simple": false,
"frames": 5,
"speed": 0.5,
"stationary": false
},
"ritual_crafting_area": {
"_type": "Animation",
"easing": 0,
"ease_rate": 0.5,

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@ -30,8 +30,13 @@
"hp_status_00": "assets/sounds/hp_status_00.ogg"
},
"sprites": {
"burning_effect":
{"path": "assets/sprites/burning_effect.png",
"burning_animation":
{"path": "assets/sprites/burning_animation.png",
"frame_width": 256,
"frame_height": 256
},
"lightning_animation":
{"path": "assets/sprites/lightning_animation.png",
"frame_width": 256,
"frame_height": 256
},

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@ -12,21 +12,6 @@
{"_type": "LightSource", "strength": 35, "radius": 2.0}
]
},
"FLAME_BLOB": {
"components": [
{"_type": "Tile", "display": 10899,
"foreground": "enemies/fg:gold_savior",
"background": "color:transparent"
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 1, "dead": false},
{"_type": "Collision", "has": true},
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
{"_type": "Personality", "hearing_distance": 5, "tough": true},
{"_type": "Sprite", "name": "burning_effect", "width": 256, "height": 256, "width": 256, "height": 256, "scale": 1.0},
{"_type": "Sound", "attack": "fireball_01", "death": "fireball_01"}
]
},
"GOLD_SAVIOR": {
"components": [
{"_type": "Tile", "display": 42586,

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