Now the sprites are rendered in the 3d scene with just SFML sprites.

This commit is contained in:
Zed A. Shaw 2025-01-23 11:24:06 -05:00
parent da7075864b
commit ad38f575a3
5 changed files with 49 additions and 41 deletions

View file

@ -29,7 +29,8 @@ void TexturePack::load_textures() {
floor = load_image(assets["floor"]);
ceiling = load_image(assets["ceiling"]);
sf::Texture* sprite_texture = new sf::Texture("assets/undead_peasant-256.png");
sf::Texture* sprite_texture = new sf::Texture("assets/evil_eye_test-256.png");
sprite_texture->setSmooth(false);
sf::Sprite* sf_sprite = new sf::Sprite(*sprite_texture);
sprites.push_back({4.0, 3.55, 6, sf_sprite, sprite_texture});