Maze works well now and there's something placed in all rooms and dead ends. Will need to randomize it more so not every dead end is an enemy.

This commit is contained in:
Zed A. Shaw 2025-05-19 11:19:33 -04:00
parent a0b785cb2a
commit ac252bf09d
7 changed files with 48 additions and 77 deletions

View file

@ -28,7 +28,6 @@ inline bool complete(Matrix& maze) {
}
}
// dbc::sentinel("LOL it's complete eh?");
return true;
}
@ -136,6 +135,7 @@ void maze::hunt_and_kill(Matrix& maze, std::vector<Room>& rooms, std::vector<Poi
for(auto& room : rooms) {
Point room_ul{room.x - room.width - 1, room.y - room.height - 1};
Point room_lr{room.x + room.width - 1, room.y + room.height - 1};
if(at.x >= room_ul.x && at.y >= room_ul.y &&
at.x <= room_lr.x && at.y <= room_lr.y)
{