Have a plan for the new inventory and looting system, now have to implement it. Temporarily you can't pick anything up, but it will go away.
This commit is contained in:
parent
b8d2d1870d
commit
ab391aaa97
9 changed files with 23 additions and 261 deletions
|
@ -3,9 +3,9 @@
|
|||
#include <fmt/core.h>
|
||||
#include <iostream>
|
||||
#include "components.hpp"
|
||||
#include "inventory.hpp"
|
||||
#include "rituals.hpp"
|
||||
#include "maze.hpp"
|
||||
#include "textures.hpp"
|
||||
|
||||
using namespace fmt;
|
||||
using namespace components;
|
||||
|
@ -203,7 +203,6 @@ void WorldBuilder::place_entities(DinkyECS::World &world) {
|
|||
world.set_the<ritual::Belt>({});
|
||||
world.set_the<ritual::Blanket>({});
|
||||
configure_starting_items(world);
|
||||
world.set<Inventory>(player.entity, {5});
|
||||
world.make_constant(player.entity);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue