Have a plan for the new inventory and looting system, now have to implement it. Temporarily you can't pick anything up, but it will go away.
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#pragma once
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#include "components.hpp"
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#include <nlohmann/json.hpp>
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#include "levelmanager.hpp"
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namespace components {
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using namespace nlohmann;
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struct InventoryItem {
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int count;
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json data;
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};
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struct Inventory {
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int gold=0;
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LightSource light{0, 0};
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std::vector<InventoryItem> items{};
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size_t count() { return items.size(); }
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void add(InventoryItem item);
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bool decrease(size_t at, int count);
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bool has_item(size_t at);
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InventoryItem& get(size_t at);
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int item_index(std::string id);
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void erase_item(size_t at);
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std::pair<bool, std::string> use(GameLevel &level, size_t at);
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};
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}
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