Refactored the CameraLOL to be inside the rayview instead of a convolute main_ui->camera->rayview and back. Closes #16.
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7 changed files with 83 additions and 89 deletions
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@ -7,7 +7,6 @@
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#include "gui/overlay_ui.hpp"
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#include "gui/debug_ui.hpp"
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#include "raycaster.hpp"
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#include "camera.hpp"
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#include <optional>
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namespace gui {
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@ -21,7 +20,6 @@ namespace gui {
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GameLevel $level;
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OverlayUI $overlay_ui;
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Raycaster $rayview;
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CameraLOL $camera;
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MainUI(sf::RenderWindow& window);
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