Refactored the CameraLOL to be inside the rayview instead of a convolute main_ui->camera->rayview and back. Closes #16.

This commit is contained in:
Zed A. Shaw 2025-06-29 11:11:12 -04:00
parent 75c28cd764
commit ab1a415b55
7 changed files with 83 additions and 89 deletions

View file

@ -9,8 +9,7 @@ namespace gui {
MainUI::MainUI(sf::RenderWindow& window) :
$window(window),
$rayview(RAY_VIEW_WIDTH, RAY_VIEW_HEIGHT),
$camera($rayview)
$rayview(RAY_VIEW_WIDTH, RAY_VIEW_HEIGHT)
{
$window.setVerticalSyncEnabled(VSYNC);
$window.setFramerateLimit(FRAME_LIMIT);
@ -32,7 +31,7 @@ namespace gui {
}
DinkyECS::Entity MainUI::camera_aim() {
auto aimed_at = $camera.aimed_at();
auto aimed_at = $rayview.aimed_at();
if($level.collision->occupied(aimed_at)) {
return $level.collision->get(aimed_at);
@ -42,7 +41,6 @@ namespace gui {
}
void MainUI::render() {
$rayview.aiming_at = camera_aim();
if($needs_render) $rayview.render();
$rayview.draw($window);
@ -59,20 +57,17 @@ namespace gui {
}
bool MainUI::play_rotate() {
bool done = $camera.play_rotate();
bool done = $rayview.play_rotate();
$needs_render = !done;
return done;
}
// this could be an optional that returs a Point
std::optional<Point> MainUI::play_move() {
if($camera.play_move()) {
if($rayview.play_move()) {
$needs_render = false;
Point pos{
size_t($camera.target_x),
size_t($camera.target_y)};
return std::make_optional<Point>(pos);
return std::make_optional<Point>(
$rayview.camera_target());
} else {
$needs_render = true;
return std::nullopt;
@ -83,15 +78,15 @@ namespace gui {
// -1 is left, 1 is right
int extra = (amount == 0.5) * dir;
$compass_dir = ($compass_dir + dir + extra) % COMPASS.size();
$camera.plan_rotate(dir, amount);
$rayview.plan_rotate(dir, amount);
}
Point MainUI::plan_move(int dir, bool strafe) {
return $camera.plan_move(dir, strafe);
return $rayview.plan_move(dir, strafe);
}
void MainUI::abort_plan() {
$camera.abort_plan();
$rayview.abort_plan();
}
void MainUI::dead_entity(DinkyECS::Entity entity) {