Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable.
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20 changed files with 67 additions and 64 deletions
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@ -6,8 +6,8 @@
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#include "levelmanager.hpp"
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namespace guecs {
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Clickable make_action(GameLevel& target, Events::GUI event);
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Clickable make_action(GameLevel& target, Events::GUI event, std::any data);
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Clickable make_action(GameLevel& target, guecs::Entity gui_id, Events::GUI event);
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Clickable make_action(GameLevel& target, guecs::Entity gui_id, Events::GUI event, std::any data);
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struct GrabSource {
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DinkyECS::Entity world_entity;
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