Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable.

This commit is contained in:
Zed A. Shaw 2025-08-14 14:10:28 -04:00
parent ad0069e899
commit a86912705c
20 changed files with 67 additions and 64 deletions

View file

@ -2,15 +2,14 @@
namespace guecs {
Clickable make_action(GameLevel& target, Events::GUI event) {
return {[&, event](auto gui_id, auto data){
// BUG: either get rid of gui_id or also send a reference the the $gui that is sending the event
target.world->send<Events::GUI>(event, gui_id, data);
Clickable make_action(GameLevel& target, guecs::Entity gui_id, Events::GUI event) {
return {[&, gui_id, event](auto){
target.world->send<Events::GUI>(event, gui_id, {});
}};
}
Clickable make_action(GameLevel& target, Events::GUI event, std::any data) {
return {[&, event, data](auto gui_id, auto){
Clickable make_action(GameLevel& target, guecs::Entity gui_id, Events::GUI event, std::any data) {
return {[&, event, data](auto){
target.world->send<Events::GUI>(event, gui_id, data);
}};
}