levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name.

This commit is contained in:
Zed A. Shaw 2025-08-20 01:10:42 -04:00
parent 5aca2fb56a
commit a83ee77eea
17 changed files with 147 additions and 178 deletions

View file

@ -3,7 +3,7 @@
#include <SFML/Graphics.hpp>
#include <SFML/System/Clock.hpp>
#include "spatialmap.hpp"
#include "levelmanager.hpp"
#include "game_level.hpp"
#include "textures.hpp"
#include "camera.hpp"
@ -62,7 +62,7 @@ struct Raycaster {
void update_level(GameLevel level);
void update_sprite(DinkyECS::Entity ent, components::Sprite& sprite);
void init_shaders();
void apply_sprite_effect(shared_ptr<sf::Shader> effect, float width, float height);
void apply_sprite_effect(std::shared_ptr<sf::Shader> effect, float width, float height);
// camera things?
void position_camera(float player_x, float player_y);