levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name.
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@ -19,7 +19,6 @@ namespace gui {
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FSM::FSM() :
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$window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Zed's Raycaster Thing"),
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$debug_ui(Game::get_the_manager()),
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$main_ui($window),
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$font{FONT_FILE_NAME},
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$dnd_loot($status_ui, $loot_ui, $window, $router)
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