levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name.
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17 changed files with 147 additions and 178 deletions
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@ -1,5 +1,5 @@
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#pragma once
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#include "levelmanager.hpp"
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#include "game_level.hpp"
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <guecs/ui.hpp>
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@ -10,11 +10,8 @@ namespace gui {
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public:
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Stats $stats;
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guecs::UI $gui;
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LevelManager& $level_mgr;
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bool active = false;
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DebugUI(LevelManager& level_mgr);
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void init(lel::Cell cell);
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void render(sf::RenderWindow& window);
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bool mouse(float x, float y, guecs::Modifiers mods);
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