Fixing more bugs related to percentages and then prototype a more complex UI.
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5 changed files with 45 additions and 20 deletions
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@ -3,16 +3,24 @@
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#include "levelmanager.hpp"
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include "lel.hpp"
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namespace gui {
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class CombatUI {
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public:
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std::string $grid =
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"[*%(200)hp | _ | *%(200)ap | _ ]"
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"[attack1 | attack2 | attack3 | heal]";
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lel::Parser $layout;
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GameLevel $level;
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sf::Font $font;
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std::unordered_map<std::string, sf::RectangleShape> $shapes;
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std::vector<sf::Text> $labels;
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CombatUI(GameLevel level);
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void render();
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void draw(sf::RenderWindow& window);
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void update_level(GameLevel &level) { $level = level; }
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void click(int x, int y);
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