Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
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23 changed files with 130 additions and 122 deletions
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@ -3,6 +3,7 @@
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#include <fmt/core.h>
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#include <iostream>
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#include "components.hpp"
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#include "inventory.hpp"
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using namespace fmt;
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using namespace components;
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@ -12,7 +13,8 @@ inline void check_player(DinkyECS::World &world, DinkyECS::Entity entity) {
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dbc::check(player.entity != entity, "player shouldn't be added to world");
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auto tile = world.get<Tile>(player.entity);
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dbc::check(tile.chr == "\ua66b", format("PLAYER TILE CHANGED {} != {}", tile.chr, "\ua66b"));
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// dbc::check(tile.chr == "\ua66b", format("PLAYER TILE CHANGED {} != {}", tile.chr, "\ua66b"));
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}
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inline int make_split(Room &cur, bool horiz) {
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@ -194,7 +196,7 @@ DinkyECS::Entity WorldBuilder::configure_entity_in_map(DinkyECS::World &world, j
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}
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if(entity_data.contains("components")) {
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DinkyECS::configure($components, world, item, entity_data["components"]);
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components::configure_entity($components, world, item, entity_data["components"]);
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}
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return item;
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}
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