Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
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23 changed files with 130 additions and 122 deletions
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@ -36,8 +36,6 @@ TEST_CASE("map placement test", "[map:placement]") {
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GameLevel level = levels.current();
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auto &map = *level.map;
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map.invert_space();
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for(size_t rnum = 0; rnum < map.room_count(); rnum++) {
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Room &room = map.room(rnum);
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Point pos;
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