Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.

This commit is contained in:
Zed A. Shaw 2025-02-08 21:16:25 -05:00
parent 9e91c71125
commit a69be90464
23 changed files with 130 additions and 122 deletions

View file

@ -36,8 +36,6 @@ TEST_CASE("map placement test", "[map:placement]") {
GameLevel level = levels.current();
auto &map = *level.map;
map.invert_space();
for(size_t rnum = 0; rnum < map.room_count(); rnum++) {
Room &room = map.room(rnum);
Point pos;