Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
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23 changed files with 130 additions and 122 deletions
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@ -5,6 +5,7 @@
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#include <nlohmann/json.hpp>
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#include <fstream>
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#include "components.hpp"
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#include "inventory.hpp"
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#include "dinkyecs.hpp"
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#include "save.hpp"
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#include "systems.hpp"
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@ -15,17 +16,16 @@ using std::string;
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using namespace components;
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DinkyECS::Entity add_items(DinkyECS::ComponentMap component_map, DinkyECS::World &world, GameConfig &config) {
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DinkyECS::Entity add_items(components::ComponentMap component_map, DinkyECS::World &world, GameConfig &config) {
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auto sword = world.entity();
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json& item_data = config.items["SWORD_RUSTY"];
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world.set<InventoryItem>(sword, {item_data["inventory_count"], item_data});
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DinkyECS::configure(component_map, world, sword, item_data);
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components::configure_entity(component_map, world, sword, item_data);
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return sword;
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}
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TEST_CASE("basic inventory test", "[inventory]") {
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// BUG: rewrite this
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REQUIRE(true == false);
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/*
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DinkyECS::World world;
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save::load_configs(world);
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