Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.

This commit is contained in:
Zed A. Shaw 2025-02-08 21:16:25 -05:00
parent 9e91c71125
commit a69be90464
23 changed files with 130 additions and 122 deletions

View file

@ -6,6 +6,7 @@
#include "spatialmap.hpp"
#include "dbc.hpp"
#include "lights.hpp"
#include "inventory.hpp"
#include "events.hpp"
using std::string;
@ -208,8 +209,9 @@ void System::pickup(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::En
void System::device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item) {
auto& device = world.get<Device>(item);
for(int event : device.events) {
world.send<Events::GUI>((Events::GUI)event, actor, device);
for(auto event : device.events) {
// world.send<Events::GUI>((Events::GUI)event, actor, device);
fmt::println("BROKEN can't sent device event {}", event);
}
println("entity {} INTERACTED WITH DEVICE {}", actor, item);