Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.

This commit is contained in:
Zed A. Shaw 2025-02-08 21:16:25 -05:00
parent 9e91c71125
commit a69be90464
23 changed files with 130 additions and 122 deletions

View file

@ -5,13 +5,10 @@
#include <algorithm>
#include "matrix.hpp"
#include "pathing.hpp"
#include "components.hpp"
namespace lighting {
struct LightSource {
int strength = 0;
float radius = 1.0f;
};
using components::LightSource;
const int MIN = 30;
const int MAX = 105;