Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
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23 changed files with 130 additions and 122 deletions
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@ -6,6 +6,7 @@
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#include <vector>
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#include <memory>
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#include "spatialmap.hpp"
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#include "dinky_components.hpp"
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using std::shared_ptr;
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@ -24,7 +25,7 @@ struct LevelScaling {
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class LevelManager {
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public:
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DinkyECS::ComponentMap $components;
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components::ComponentMap $components;
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std::vector<GameLevel> $levels;
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size_t $current_level = 0;
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