Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.

This commit is contained in:
Zed A. Shaw 2025-02-08 21:16:25 -05:00
parent 9e91c71125
commit a69be90464
23 changed files with 130 additions and 122 deletions

View file

@ -6,6 +6,7 @@
#include <vector>
#include <memory>
#include "spatialmap.hpp"
#include "dinky_components.hpp"
using std::shared_ptr;
@ -24,7 +25,7 @@ struct LevelScaling {
class LevelManager {
public:
DinkyECS::ComponentMap $components;
components::ComponentMap $components;
std::vector<GameLevel> $levels;
size_t $current_level = 0;