Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
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23 changed files with 130 additions and 122 deletions
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@ -10,6 +10,7 @@ using std::shared_ptr, std::make_shared;
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using namespace components;
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LevelManager::LevelManager() {
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components::configure($components);
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create_level();
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}
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