Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
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23 changed files with 130 additions and 122 deletions
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#pragma once
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#include "lights.hpp"
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#include "components.hpp"
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#include <nlohmann/json.hpp>
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#include <fmt/core.h>
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namespace components {
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using namespace nlohmann;
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using lighting::LightSource;
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struct InventoryItem {
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int count;
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