Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.

This commit is contained in:
Zed A. Shaw 2025-02-08 21:16:25 -05:00
parent 9e91c71125
commit a69be90464
23 changed files with 130 additions and 122 deletions

View file

@ -1,13 +1,3 @@
#include "dinkyecs.hpp"
#include "dbc.hpp"
#include <fmt/core.h>
namespace DinkyECS {
void configure(const ComponentMap& component_map, World& world, Entity ent, json& data) {
for (auto &i : data) {
dbc::check(i.contains("_type") && i["_type"].is_string(), fmt::format("component has no _type: {}", data.dump()));
dbc::check(component_map.contains(i["_type"]), fmt::format("component_map doesn't have type {}", std::string(i["_type"])));
component_map.at(i["_type"])(world, ent, i);
}
}
}