Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
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23 changed files with 130 additions and 122 deletions
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dinkyecs.cpp
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dinkyecs.cpp
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@ -1,13 +1,3 @@
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#include "dinkyecs.hpp"
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#include "dbc.hpp"
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#include <fmt/core.h>
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namespace DinkyECS {
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void configure(const ComponentMap& component_map, World& world, Entity ent, json& data) {
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for (auto &i : data) {
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dbc::check(i.contains("_type") && i["_type"].is_string(), fmt::format("component has no _type: {}", data.dump()));
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dbc::check(component_map.contains(i["_type"]), fmt::format("component_map doesn't have type {}", std::string(i["_type"])));
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component_map.at(i["_type"])(world, ent, i);
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}
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}
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}
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