Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
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9e91c71125
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23 changed files with 130 additions and 122 deletions
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@ -1,14 +1,15 @@
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#include "devices.hpp"
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#include "components.hpp"
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#include "events.hpp"
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#include "dbc.hpp"
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namespace components {
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/*
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* Note: This should go away or at least the event names to
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* numbers should probably be automatically created.
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*/
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void Device::configure_events(json &event_names) {
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void Device::configure_events(std::vector<std::string> &event_names) {
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(void)event_names;
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/*
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for(string name : event_names) {
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if(name == "Events::GUI::STAIRS_DOWN") {
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events.push_back(Events::GUI::STAIRS_DOWN);
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@ -20,5 +21,6 @@ namespace components {
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dbc::sentinel(fmt::format("Unknown device event {}", name));
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}
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}
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*/
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}
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}
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