Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite.
This commit is contained in:
parent
9e91c71125
commit
a69be90464
23 changed files with 130 additions and 122 deletions
36
components.cpp
Normal file
36
components.cpp
Normal file
|
@ -0,0 +1,36 @@
|
|||
#include "components.hpp"
|
||||
#include "point.hpp"
|
||||
|
||||
namespace components {
|
||||
ENROLL_COMPONENT(Loot, amount);
|
||||
ENROLL_COMPONENT(Position, location.x, location.y);
|
||||
ENROLL_COMPONENT(Weapon, damage);
|
||||
ENROLL_COMPONENT(Curative, hp);
|
||||
ENROLL_COMPONENT(EnemyConfig, hearing_distance);
|
||||
ENROLL_COMPONENT(Tile, chr, foreground, background);
|
||||
ENROLL_COMPONENT(Motion, dx, dy, random);
|
||||
ENROLL_COMPONENT(Combat, hp, damage, dead);
|
||||
ENROLL_COMPONENT(LightSource, strength, radius);
|
||||
ENROLL_COMPONENT(Device, config, events);
|
||||
|
||||
void configure_entity(const ComponentMap& component_map, DinkyECS::World& world, DinkyECS::Entity ent, json& data) {
|
||||
for (auto &i : data) {
|
||||
dbc::check(i.contains("_type") && i["_type"].is_string(), fmt::format("component has no _type: {}", data.dump()));
|
||||
dbc::check(component_map.contains(i["_type"]), fmt::format("component_map doesn't have type {}", std::string(i["_type"])));
|
||||
component_map.at(i["_type"])(world, ent, i);
|
||||
}
|
||||
}
|
||||
|
||||
void configure(ComponentMap& component_map) {
|
||||
components::enroll<Combat>(component_map);
|
||||
components::enroll<Loot>(component_map);
|
||||
components::enroll<Position>(component_map);
|
||||
components::enroll<Weapon>(component_map);
|
||||
components::enroll<Curative>(component_map);
|
||||
components::enroll<EnemyConfig>(component_map);
|
||||
components::enroll<Tile>(component_map);
|
||||
components::enroll<Motion>(component_map);
|
||||
components::enroll<LightSource>(component_map);
|
||||
components::enroll<Device>(component_map);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue