Tiles now record their textures and this is loaded from the map then converted to an indexed integer on the fly.
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10 changed files with 64 additions and 66 deletions
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@ -110,7 +110,6 @@ void WorldBuilder::stylize_room(int room, string tile_name, float size) {
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bool placed = $map.place_entity(room, pos_out);
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dbc::check(placed, "failed to place style in room");
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dbc::log("FIX THE SYTLE ROOM TO VARY FLOOR OR WALL");
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tile_name = tile_name == "FLOOR_TILE" ? "WALL_PLAIN" : tile_name;
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for(matrix::circle it{$map.$walls, pos_out, size}; it.next();) {
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