Tiles now record their textures and this is loaded from the map then converted to an indexed integer on the fly.

This commit is contained in:
Zed A. Shaw 2025-01-31 13:37:01 -05:00
parent 9e3e347e4a
commit a67d25ee10
10 changed files with 64 additions and 66 deletions

View file

@ -1,27 +1,27 @@
{
"FLOOR_TILE": {
"id": 0,
"texture": "assets/floor_tile_test-256.png",
"foreground": [40, 15, 125],
"background": [200, 15, 75],
"collision": false,
"display":"\u289e"
},
"WALL_PLAIN": {
"id": 1,
"texture": "assets/wall_simple-256.png",
"foreground": [230, 20, 30],
"background": [230, 20, 120],
"collision": true,
"display": "\ua5b8"
},
"WALL_VINES": {
"id": 2,
"texture": "assets/wall_with_vines-256.png",
"foreground": [40, 15, 125],
"background": [200, 29, 75],
"collision": false,
"display":"\u19f0"
},
"WALL_PILLAR": {
"id": 3,
"texture": "assets/wall_with_pillars-256.png",
"foreground": [40, 15, 125],
"background": [200, 29, 75],
"collision": false,