Tiles now record their textures and this is loaded from the map then converted to an indexed integer on the fly.
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10 changed files with 64 additions and 66 deletions
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@ -1,13 +1,4 @@
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{
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"textures": [
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"assets/wall_simple-256.png",
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"assets/wall_with_vines-256.png",
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"assets/wall_with_pillars-256.png",
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"assets/wall_texture_test-256.png",
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"assets/floor_tile_test-256.png",
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"assets/ceiling_test-256.png",
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"assets/wood_wall-256.png"
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],
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"sprites": {
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"armored_knight": "assets/armored_knight_1-256.png",
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"sword": "assets/cinqueda_1-512.png",
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