Tiles now record their textures and this is loaded from the map then converted to an indexed integer on the fly.

This commit is contained in:
Zed A. Shaw 2025-01-31 13:37:01 -05:00
parent 9e3e347e4a
commit a67d25ee10
10 changed files with 64 additions and 66 deletions

View file

@ -1,13 +1,4 @@
{
"textures": [
"assets/wall_simple-256.png",
"assets/wall_with_vines-256.png",
"assets/wall_with_pillars-256.png",
"assets/wall_texture_test-256.png",
"assets/floor_tile_test-256.png",
"assets/ceiling_test-256.png",
"assets/wood_wall-256.png"
],
"sprites": {
"armored_knight": "assets/armored_knight_1-256.png",
"sword": "assets/cinqueda_1-512.png",