I can now apply shaders to any GUI element, but I need a shader manager that will allow for hot reloading and tracking input/output variables.

This commit is contained in:
Zed A. Shaw 2025-04-13 15:17:08 -04:00
parent 80b4faf940
commit a5b8e411e3
8 changed files with 121 additions and 16 deletions

View file

@ -393,7 +393,7 @@ void Raycaster::update_level(GameLevel level) {
}
void Raycaster::init_shaders() {
dbc::check(sf::Shader::isAvailable(), "no shaders?!");
// dbc::check(sf::Shader::isAvailable(), "no shaders?!");
bool good = $brightness.loadFromFile("shaders/modal.frag", sf::Shader::Type::Fragment);
dbc::check(good, "shader could not be loaded");
$brightness.setUniform("source", sf::Shader::CurrentTexture);