I can now apply shaders to any GUI element, but I need a shader manager that will allow for hot reloading and tracking input/output variables.

This commit is contained in:
Zed A. Shaw 2025-04-13 15:17:08 -04:00
parent 80b4faf940
commit a5b8e411e3
8 changed files with 121 additions and 16 deletions

View file

@ -72,8 +72,8 @@ constexpr int COMBAT_UI_HEIGHT = SCREEN_HEIGHT - RAY_VIEW_HEIGHT;
constexpr wchar_t BG_TILE = L'';
constexpr wchar_t UI_BASE_CHAR = L'';
constexpr int BG_BOX_OFFSET=5;
constexpr const char *FONT_FILE_NAME="./assets/text.otf";
constexpr const char *FONT_FILE_NAME="assets/text.otf";
constexpr const char *DEFAULT_UI_SHADER = "shaders/ui_shader.frag";
constexpr std::array<std::wstring, 8> COMPASS{
// L"E", L"SE", L"S", L"SW", L"W", L"NW", L"N", L"NE"