I can now apply shaders to any GUI element, but I need a shader manager that will allow for hot reloading and tracking input/output variables.
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8 changed files with 121 additions and 16 deletions
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Makefile
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Makefile
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@ -22,7 +22,7 @@ tracy_build:
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meson compile -j 10 -C builddir
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test: build
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./builddir/runtests "[combat-battle]"
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./builddir/runtests
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run: build test
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powershell "cp ./builddir/zedcaster.exe ."
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