Maps are back and have color now. TileCell needs a rework.
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4 changed files with 6 additions and 10 deletions
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@ -28,12 +28,6 @@ namespace components {
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std::string chr;
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std::array<uint8_t, 3> foreground;
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std::array<uint8_t, 3> background;
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uint8_t fg_h = 200;
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uint8_t fg_s = 20;
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uint8_t fg_v = 200;
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uint8_t bg_h = 100;
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uint8_t bg_s = 20;
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uint8_t bg_v = 0;
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};
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struct GameConfig {
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