Maps are back and have color now. TileCell needs a rework.

This commit is contained in:
Zed A. Shaw 2025-02-09 14:57:19 -05:00
parent 27bb08d62c
commit a4c13f7fc9
4 changed files with 6 additions and 10 deletions

View file

@ -28,12 +28,6 @@ namespace components {
std::string chr;
std::array<uint8_t, 3> foreground;
std::array<uint8_t, 3> background;
uint8_t fg_h = 200;
uint8_t fg_s = 20;
uint8_t fg_v = 200;
uint8_t bg_h = 100;
uint8_t bg_s = 20;
uint8_t bg_v = 0;
};
struct GameConfig {