Don't re-run the whole next level thing on every spawned item. Closes #48
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2 changed files with 5 additions and 7 deletions
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@ -446,11 +446,12 @@ namespace gui {
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case eGUI::COMBAT_START:
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event(Event::START_COMBAT);
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break;
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case eGUI::ENTITY_SPAWN:
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$main_ui.$rayview.update_level($level);
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case eGUI::ENTITY_SPAWN: {
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auto& sprite = world.get<components::Sprite>(entity);
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$main_ui.$rayview.update_sprite(entity, sprite);
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$main_ui.dirty();
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run_systems();
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break;
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} break;
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case eGUI::NO_NEIGHBORS:
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event(Event::STOP_COMBAT);
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break;
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