One step closer to map rendering from tile sprites.
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4 changed files with 19 additions and 54 deletions
12
matrix.hpp
12
matrix.hpp
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#pragma once
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#include <vector>
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#include <queue>
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#include <string>
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#include <array>
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#include <numeric>
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#include <algorithm>
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#include <fmt/core.h>
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#include "point.hpp"
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#include "rand.hpp"
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#include "dbc.hpp"
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#include "shiterator.hpp"
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namespace matrix {
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using Row = shiterator::BaseRow<int>;
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using Matrix = shiterator::Base<int>;
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using viewport = shiterator::viewport_t<Matrix>;
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using each_cell = shiterator::each_cell_t<Matrix>;
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using each_row = shiterator::each_row_t<Matrix>;
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