One step closer to map rendering from tile sprites.

This commit is contained in:
Zed A. Shaw 2025-07-12 12:05:18 -04:00
parent dd541ae59d
commit a3f82139e9
4 changed files with 19 additions and 54 deletions

View file

@ -1,24 +1,12 @@
#pragma once
#include <vector>
#include <queue>
#include <string>
#include <array>
#include <numeric>
#include <algorithm>
#include <fmt/core.h>
#include "point.hpp"
#include "rand.hpp"
#include "dbc.hpp"
#include "shiterator.hpp"
namespace matrix {
using Row = shiterator::BaseRow<int>;
using Matrix = shiterator::Base<int>;
using viewport = shiterator::viewport_t<Matrix>;
using each_cell = shiterator::each_cell_t<Matrix>;
using each_row = shiterator::each_row_t<Matrix>;