Refactored the bossfight_ui so it will work with any description of a boss fight.

This commit is contained in:
Zed A. Shaw 2025-03-02 12:36:08 -05:00
parent 43835da88f
commit a3f6ba3c03
12 changed files with 99 additions and 69 deletions

View file

@ -46,6 +46,7 @@ namespace components {
Config items;
Config tiles;
Config devices;
Config bosses;
};
struct EnemyConfig {
@ -91,6 +92,8 @@ namespace components {
struct Sprite {
string name;
int width;
int height;
};
struct Sound {
@ -118,7 +121,7 @@ namespace components {
template <typename T> struct NameOf;
ENROLL_COMPONENT(Tile, display, foreground, background);
ENROLL_COMPONENT(Sprite, name);
ENROLL_COMPONENT(Sprite, name, width, height);
ENROLL_COMPONENT(Curative, hp);
ENROLL_COMPONENT(LightSource, strength, radius);
ENROLL_COMPONENT(Weapon, damage);