Refactored the bossfight_ui so it will work with any description of a boss fight.
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43835da88f
commit
a3f6ba3c03
12 changed files with 99 additions and 69 deletions
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@ -10,7 +10,7 @@
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"foreground": [24, 120, 189],
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"background": [230,120, 120]
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},
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{"_type": "Sprite", "name": "torch_horizontal_floor"},
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{"_type": "Sprite", "name": "torch_horizontal_floor", "width": 256, "height": 256},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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},
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@ -25,7 +25,7 @@
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"foreground": [24, 120, 189],
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"background": [24, 120, 189]
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},
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{"_type": "Sprite", "name": "cinqueda"},
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{"_type": "Sprite", "name": "cinqueda", "width": 256, "height": 256},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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},
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@ -39,7 +39,7 @@
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"background": [150, 100, 189]
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},
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{"_type": "Loot", "amount": 10},
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{"_type": "Sprite", "name": "barrel_small"},
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{"_type": "Sprite", "name": "barrel_small", "width": 256, "height": 256},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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],
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"inventory_count": 1
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@ -55,7 +55,7 @@
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"background": [24, 205, 210]
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},
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{"_type": "LightSource", "strength": 50, "radius": 2.8},
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{"_type": "Sprite", "name": "torch_pillar"},
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{"_type": "Sprite", "name": "torch_pillar", "width": 256, "height": 256},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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},
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@ -70,7 +70,7 @@
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"background": [255, 205, 189]
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},
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{"_type": "Curative", "hp": 20},
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{"_type": "Sprite", "name": "healing_potion_small"},
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{"_type": "Sprite", "name": "healing_potion_small", "width": 256, "height": 256},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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},
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@ -85,7 +85,7 @@
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"background": [24, 205, 189]
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},
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{"_type": "Loot", "amount": 10},
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{"_type": "Sprite", "name": "grave_stone"},
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{"_type": "Sprite", "name": "grave_stone", "width": 256, "height": 256},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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}
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