Basic AP (Action Points) system tied to the AI actions, but there's no way to set 'has AP' for the AI?

This commit is contained in:
Zed A. Shaw 2025-12-03 15:24:41 -05:00
parent c78b2ae75e
commit a38bb5b691
8 changed files with 64 additions and 18 deletions

View file

@ -250,6 +250,7 @@ void System::combat(int attack_id) {
battle.set_all("enemy_found", true);
battle.set_all("in_combat", true);
battle.player_request("kill_enemy");
battle.plan();
}