Basic AP (Action Points) system tied to the AI actions, but there's no way to set 'has AP' for the AI?
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8 changed files with 64 additions and 18 deletions
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@ -250,6 +250,7 @@ void System::combat(int attack_id) {
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battle.set_all("enemy_found", true);
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battle.set_all("in_combat", true);
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battle.player_request("kill_enemy");
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battle.plan();
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}
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