Basic AP (Action Points) system tied to the AI actions, but there's no way to set 'has AP' for the AI?

This commit is contained in:
Zed A. Shaw 2025-12-03 15:24:41 -05:00
parent c78b2ae75e
commit a38bb5b691
8 changed files with 64 additions and 18 deletions

View file

@ -11,7 +11,8 @@ namespace combat {
enum class BattleHostState {
not_host = 0,
agree = 1,
disagree = 2
disagree = 2,
out_of_ap = 3
};
struct Combatant {