Basic AP (Action Points) system tied to the AI actions, but there's no way to set 'has AP' for the AI?
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8 changed files with 64 additions and 18 deletions
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@ -11,7 +11,8 @@ namespace combat {
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enum class BattleHostState {
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not_host = 0,
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agree = 1,
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disagree = 2
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disagree = 2,
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out_of_ap = 3
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};
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struct Combatant {
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